Using the previous colour map I will create a bump map. Firstly I desaturated the image under the adjustments and image drop down, I also changed the levels in these drop downs too. Next I completed the high pass under the filter drop down, this gets rid of a lot of the shading, I set the radius to 2. I went on to use the clone stamp to get rid of the seam and bossing effect. Once this was completed I added it to my material editor in 3D Max and adjusted the bump and noise settings to give a natural bump in the skin.
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