Friday 21 October 2011

Tutorial Twelve - Specular Painting

Applying general specular level of glossiness does not allow the freedom of choosing where you want the shine to be. To achieve this I took the bump map, copied and renamed and then adjusted the levels under the image drop down. The levels were darker than the bump map. I then took the brush tool, made the colour white and made sure it was lighten. I then started to paint the forehead, lips, tip of the nose, all the places where I would consider the face to be shiny. I then went to filter and used the Gaussian Blur under the blur drop down. This gave a smudged effect. I then applied it as a material on my model.


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